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Heroquest LARP is one of the longest-running LARP clubs in the UK, founded back in 1986. Throughout 2010 we will be running one event per month. We offer a high-hit, high-fantasy system and currently run larp events across the UK in:

Birmingham – Staffordshire – Oxfordshire – South Wales

Our events are fully catered so you can look forward to a hot meal in the evenings after a hard day’s adventuring.

We run events throughout the UK ranging in duration from weekends to 6-day events. In previous years we have run upto 5 events per month, and the longest event we’ve ever run lasted 11 days.

Currently we run one event each calendar month for basic adventurers up to experienced Heroes within the system. The 3 types of Heroquest events are:

* Adventure Weekend – a multi-party event, lasts for about 40 hours
* Special Event – a single-party event, lasts for roughly 64 hours
* Quests – epic adventures that last for approximately 6 days

Throughout the spring, summer and autumn, all the events are hosted at Candleston Castle Campsite, an amazing 100-acre site specifically set up for live action role playing events.  During the winter months Heroquest uses a variety of different scout camps situated all around the UK.

The events themselves are full of rich campaign and detail. Whilst each event is a complete adventure itself, it is also part of this detailed campaign and benefits from continuity where each character has the freedom to act as they wish and whose actions could influence future events.
The Heroquest Game

The Heroquest system is set in a specific world, the world of Orin Rakatha. You take on the role of a person (a character) in this world and for a time, live out what happens to that character. The decisions and actions of the character are your decisions and your actions. The consequences and repercussions of those decisions and actions will follow your character (and many others) from adventure to adventure.

The idea is always to have fun. This is true for the player characters, non-player characters (monsters) and the referees as well. The Heroquest system is a co-operative campaign system. We assume that the characters will collaborate rather than working against each other, although there is no problem with having some friction in the party.  This spices things up and injects good role-playing opportunities, but ultimately we look for everyone to pull together against the common enemy.

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