Hollow Dawn is a Gothic Dark Fantasy campaign about the struggle to survive after all has already been sacrificed, and evil has become necessary to hold back greater evil. Dominant themes will include:
Communities (teams, political entities, cults) and their solutions to the problems of safety, principle, and prosperity, as well as the interactions and conflicts between them.
The choices and story-lines of the brilliant lights that shine in the darkness.
Questions of morality and the tension between ethics and survival.
The nature of Power, and the ways to collect, appease, or profit from that nature.
The game is run on a rules system that prioritizes immersion, clarity, and a vast variety of player options and paths. Combat is light touch with safety-approved weaponry, packet-based magic, and live-fire archery. The campaign will be a short run, three-event game over the later part of 2020.
Hollow Dawn takes place in a living world where actions have consequences, and players can expect their choices to create ripples, waves, and, at times, bone-deep change.
Players should expect high risk, high mortality, and high atmosphere with intense IG experiences guided by consent-and-transparency focused OOG policies.